Four to eight fictional streetwear labels race to the same drop. Every label sews the same two pieces from the same two inputs, and every label's shipment arrives in the wrong mix for what it sells best. Students graph what they can actually build, walk the room and trade the input they are short of, then build their region in the app and pick their cut list from inside it. The engine grades the region and runs the line. Most cash wins, and a second result names the label whose plan came closest to the best one its stock allowed.
53 minutes
1 class period
8 roles
Four labels (8-13 students), Five labels (10-14 students) - odd count, Six labels (14-24 students), Seven labels (14-24 students) - odd count, Eight labels (16-32 students)
6 objectives
4 standards aligned
Aligned to the CASEL framework's core competencies. These are the SEL skills students actively practice while playing.
Click any role to see their background and what they are trying to accomplish.
Colourway BONE, COBALT and FLUO. Your side is on your shipment card, and it flips every drop. Same recipe, same caps and same starting cash as every rival.
Colourway CARBON, SAFETY and CHALK. Your side is on your shipment card, and it flips every drop. Same recipe, same caps and same starting cash as every rival.
Colourway TICKET, PINE and AMBER. Your side is on your shipment card, and it flips every drop. Same recipe, same caps and same starting cash as every rival.
Colourway DEEP TEAL, ACID and BONE. Your side is on your shipment card, and it flips every drop. Same recipe, same caps and same starting cash as every rival.
Colourway RUST, DEEP BLUE and CHALK. Your side is on your shipment card, and it flips every drop. Same recipe, same caps and same starting cash as every rival.
Colourway CHALK, GRAPHITE and SIGNAL. Your side is on your shipment card, and it flips every drop. Same recipe, same caps and same starting cash as every rival.
Colourway CHALK, DENIM and CLAY. Your side is on your shipment card, and it flips every drop. Same recipe, same caps and same starting cash as every rival.
Colourway VIOLET, STONE and EMBER. Your side is on your shipment card, and it flips every drop. Same recipe, same caps and same starting cash as every rival.
One click on the teacher dashboard prints a dossier for every role - background, goals, key facts, and their confidential briefing - plus the primary-source packet and a vocabulary sheet. Print them, or save as PDF, so each student reads their role on paper instead of huddling around one screen. The app still runs the votes and the action; the paper just carries the reading.
Get free teacher access in 30 seconds. No account needed - just a passcode that unlocks the full game library, teacher guides, and session tools.