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Play twelve years of one person's money life in four decisions - first paycheck, first car, first apartment - then watch every fee and interest dollar replayed at 28.
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Financial Literacy / Math (Percents & Proportions) Grades 6-8 6 roles 56 min 1 class period
Financial Literacy / Math (Percents & Proportions) Grades 6-8 6 roles 56 min 1 class period
One ordinary life, fast-forwarded. Each team creates a character at age 16 and plays four moments twelve years apart: the first paycheck, the first car, the first apartment, and the audit at 28. Between rounds the clock jumps YEARS - savings earn interest again and again, installment debts keep accruing, and every recurring charge is multiplied by the time that passed. A choice made at 16 is still on the screen at 28, with receipts.

Each team plays twelve years of one person's money life in four rounds - first paycheck at 16, first car at 19, first apartment at 23, and the reckoning at 28. Nothing locks until the team computes the real all-in cost on paper and the engine checks the arithmetic. At 28 the audit replays every fee and every dollar of interest in red, next to the line showing what that money would have been worth if it had stayed in the account.

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Class Time

56 minutes

Designed For

1 class period

Roles

6 roles

Class Sizes

Small (3 households), Standard (4 households), Standard (5 households), Large (6 households)

Learning Objectives

6 objectives

Standards

11 standards aligned

Where This Fits in Your Curriculum

This is the applied week of a 7th grade ratios and proportional relationships unit, and it is the single best fit for the percent-applications standard that names tax, fees, markups, markdowns, gratuities, commissions, and simple interest all in one sentence. Students need to be able to take a percent of a number and read a rate table; they do not need algebra, and a calculator is fine. Grade 6 classes can run it on the unit-rate and percent-of-a-number strands alone. What it is teaching underneath the money theme is that a rate multiplied by time is a different number than a rate, which is why a $25 phone plan is not $25 and why $12 a month for five years is a decision. It serves grade 6-8 math, pre-algebra, and any teacher who owes the district a financial-literacy unit and refuses to give up the standards to get one.

What Students Will Learn

Social & Emotional Learning (CASEL)

Aligned to the CASEL framework's core competencies. These are the SEL skills students actively practice while playing.

Flexible Class Sizes

Small (3 households)
Three teams, 6-12 students. The pairing board at Round 3 may leave one team solo; solo is viable and mildly suboptimal by design, and the marketplace runs on one NPC listing at Round 2. Minimum viable class - below three teams the inter-team stages collapse to NPC only.
Standard (4 households)
Four teams, 8-20 students. Even pairing at Round 3, peer listings plus one NPC listing in the marketplace. The tuned default for most rooms.
Standard (5 households)
Five teams, 10-25 students. One team pairs solo at Round 3 by construction; the guide tells the teacher to say that out loud before the board opens so it reads as a rule and not a snub.
Large (6 households)
Six teams, 12-30 students. Peer listings plus two NPC listings, and both deal windows run one minute longer.

How the Game Plays Out

Turn 1: Sixteen
Setup and the first paycheck
"Why is the number on the bottom of a paycheck smaller than the number they told you when you were hired?"
Turn 2: Age 16
First paycheck, first phone bill
"A plan says $25 a month. What will it actually cost you over twelve years?"
Turn 3: Age 19
Three years gone, and you need a car
"What does a $9,000 car cost when you finance $7,500 of it at 10 percent for four years?"
Turn 4: Age 23
Roommates, and the bill nobody planned for
"Would you pay $400 now against a bill of $1,500 to $2,100 later, when you know it is coming but not which one?"
Turn 5: Age 28
The reckoning
"You saw what twelve years did to every number. What would you undo?"

Roles Your Students Will Play

Click any role to see their background and what they are trying to accomplish.

Household 1
You are one person's twelve years. Your team names them at 16, and from there every choice you make is their choice. You will get the same paycheck as every other team in the room at every stage, so nothing that shows up on the board at 28 is luck. It is arithmetic you either did or did not do. Jobs rotate at every stage start. Whoever holds the Banker card this round runs the ledger this round, and next round somebody else does. Initial your own paper sheets before anybody enters them.
Goals
  • Know the true cost before you commit - all-in, across all the years it runs
  • Reach 28 with a cushion AND a life you spent something on
  • Never let a default choose for you
Household 2
You are one person's twelve years. Your team names them at 16, and from there every choice you make is their choice. You will get the same paycheck as every other team in the room at every stage, so nothing that shows up on the board at 28 is luck. It is arithmetic you either did or did not do. Jobs rotate at every stage start. Whoever holds the Banker card this round runs the ledger this round, and next round somebody else does. Initial your own paper sheets before anybody enters them.
Goals
  • Know the true cost before you commit - all-in, across all the years it runs
  • Reach 28 with a cushion AND a life you spent something on
  • Never let a default choose for you
Household 3
You are one person's twelve years. Your team names them at 16, and from there every choice you make is their choice. You will get the same paycheck as every other team in the room at every stage, so nothing that shows up on the board at 28 is luck. It is arithmetic you either did or did not do. Jobs rotate at every stage start. Whoever holds the Banker card this round runs the ledger this round, and next round somebody else does. Initial your own paper sheets before anybody enters them.
Goals
  • Know the true cost before you commit - all-in, across all the years it runs
  • Reach 28 with a cushion AND a life you spent something on
  • Never let a default choose for you
Household 4
You are one person's twelve years. Your team names them at 16, and from there every choice you make is their choice. You will get the same paycheck as every other team in the room at every stage, so nothing that shows up on the board at 28 is luck. It is arithmetic you either did or did not do. Jobs rotate at every stage start. Whoever holds the Banker card this round runs the ledger this round, and next round somebody else does. Initial your own paper sheets before anybody enters them.
Goals
  • Know the true cost before you commit - all-in, across all the years it runs
  • Reach 28 with a cushion AND a life you spent something on
  • Never let a default choose for you
Household 5
You are one person's twelve years. Your team names them at 16, and from there every choice you make is their choice. You will get the same paycheck as every other team in the room at every stage, so nothing that shows up on the board at 28 is luck. It is arithmetic you either did or did not do. Jobs rotate at every stage start. Whoever holds the Banker card this round runs the ledger this round, and next round somebody else does. Initial your own paper sheets before anybody enters them.
Goals
  • Know the true cost before you commit - all-in, across all the years it runs
  • Reach 28 with a cushion AND a life you spent something on
  • Never let a default choose for you
Household 6
You are one person's twelve years. Your team names them at 16, and from there every choice you make is their choice. You will get the same paycheck as every other team in the room at every stage, so nothing that shows up on the board at 28 is luck. It is arithmetic you either did or did not do. Jobs rotate at every stage start. Whoever holds the Banker card this round runs the ledger this round, and next round somebody else does. Initial your own paper sheets before anybody enters them.
Goals
  • Know the true cost before you commit - all-in, across all the years it runs
  • Reach 28 with a cushion AND a life you spent something on
  • Never let a default choose for you

Hand Each Student Their Own Sheet

One click on the teacher dashboard prints a dossier for every role - background, goals, key facts, and their confidential briefing - plus the primary-source packet and a vocabulary sheet. Print them, or save as PDF, so each student reads their role on paper instead of huddling around one screen. The app still runs the votes and the action; the paper just carries the reading.

Key Terms Students Will Learn

gross incomenet incomedeductionsimple interestprincipalAPRfeemarkupdiscountsales taxunit pricedepreciationdown paymentinstallment planrecurring chargepremiumemergency fundco-signernet worthlienbook value

After the Game: Debrief Questions

  1. Look at your three biggest leaks on the audit. Pick the one that surprised you. What was the monthly number, and what was the twelve-year number?
  2. Somewhere on your timeline is a moment where you paid a fee or interest that you could have avoided with arithmetic you already knew how to do. Find it. What would you have had to compute, and when?
  3. Look at the class total on the projector. That is how many dollars left this room in fees and interest over twelve years. Every one of those dollars went somewhere. Where?
  4. In this game everyone earned the same paycheck. What changes in real life, and why is that worth knowing?

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