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Historical Figure on Trial

Put a real historical figure - or a real government - on trial using the actual sources historians have - Richard III, the Boston Massacre soldiers, Louis XVI, George III, the Triangle Shirtwaist owners, the Opium War censure motion, or Socrates - and cite the document or it doesn't count.
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World History / U.S. History Grades 7-12 7 roles 50 min 1 class period
World History / U.S. History Grades 7-12 7 roles 50 min 1 class period
A civil courtroom - or two or three running in parallel, in the records room of a courthouse reopening a historical case - putting a real historical figure on trial, judged by whichever standard that case's charge sheet sets.

Put a real historical figure - or a real government - on trial using the actual primary sources historians have: the Princes in the Tower, the Boston Massacre soldiers, Louis XVI, George III, the Triangle Shirtwaist factory owners, the 1840 Opium War censure motion, and Socrates. No claim counts unless a lawyer quotes an actual document, and where no eyewitness survives, the document's own author takes the stand to defend what they wrote, when, and for whom. Up to three courtrooms try the same case, then compare verdicts - same evidence, different readings.

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Class Time

50 minutes

Designed For

1 class period

Seats

7 seat types - every student holds one

Cases

7 ready-to-run cases

Class Sizes

1 courtroom, 1 courtroom, solo counsel, 2 courtrooms, 2 courtrooms, solo counsel, 3 courtrooms, 3 courtrooms, solo counsel

Learning Objectives

6 objectives

Standards

11 standards aligned

Where This Fits in Your Curriculum

Run this after your class covers the era each case belongs to, before the DBQ or argumentative essay - it is the source-evaluation step students usually skip. Each case pack supplies every primary source it needs, so there is no separate reading to assign in advance; students only need the unit context your class already covered. They do not need any legal background, mock trial experience, or knowledge of courtroom procedure, because the game supplies the roles, the burden of proof, and the order of events. What it is teaching is sourcing discipline: a claim that is not traced to a resolvable document does not count, so students stop asserting and start asking who wrote this, when, and for whom. Underneath that sits corroboration, since two disagreeing sources on the same event are exactly what a jury has to weigh. Any World History or U.S. History teacher, at any level from grade 7 through AP, can run the pack that matches their unit - check the pack's grade note, which is 9-12 for most of them.

What Students Will Learn

Cases Included

Pick any case when you create a session - same rules, different text. Every room in your class can run the same case, then compare outcomes.

England v. Richard III
Richard, Duke of Gloucester - Lord Protector from May 1483 and King Richard III from June 1483 - wrongfully caused the deaths of his nephews Edward V and Richard, Duke of York, in the Tower of London in 1483.
The Town of Boston v. Captain Preston and the Soldiers
Captain Thomas Preston and the soldiers of the 29th Regiment, by firing into the crowd in King Street on the night of 5 March 1770 without lawful justification, wrongfully caused the deaths of Crispus Attucks, Samuel Gray, James Caldwell, Samuel Maverick and Patrick Carr.
The National Convention v. Louis Capet
Louis Capet, while publicly accepting the Constitution of 1791 and swearing to uphold it, conspired with foreign powers and with emigres against the liberty of the nation.
The Continental Congress v. George III
The Declaration of Independence charges George III, by name, with a long train of abuses. This trial asks one question about that charge: has it been proved that George III himself, as distinct from Parliament and from Lord North's ministry, is responsible for the acts the Declaration lists?
The People v. Harris and Blanck
Isaac Harris and Max Blanck, the owners of the Triangle Waist Company, kept the ninth-floor door to the Washington Place stairway locked during working hours on 25 March 1911, knew that it was locked, and thereby caused the death of their employee Margaret Schwartz, who could not get through it.
Graham's Motion: the war with China
Her Majesty's Government, by its want of foresight and precaution in respect to our relations with China, and above all by its neglect to furnish the superintendent at Canton with powers and instructions calculated to provide against the growing evils of the contraband traffic in opium, are mainly to blame for the interruption of our commercial and friendly intercourse with that country and the hostilities which have since taken place.
Athens v. Socrates
Socrates does not believe in the Gods whom the city worships, but introduces other strange deities; and he corrupts the young men.

Social & Emotional Learning (CASEL)

Aligned to the CASEL framework's core competencies. These are the SEL skills students actively practice while playing.

Flexible Class Sizes

1 courtroom
10 to 15 students (one more per room with 3 witnesses). Counsel work in pairs. Juries of 5 or more from 12 students (13 with 3 witnesses).
1 courtroom, solo counsel
8 or 9 students with 2 witnesses (a 3-witness room needs 11). One lawyer a side: demanding. A jury of 3 must be unanimous.
2 courtrooms
20 to 28 students (one more per room with 3 witnesses). Two courtrooms to compare.
2 courtrooms, solo counsel
16 to 19 students with 2 witnesses (a 3-witness room needs 11). One lawyer a side in rooms of 8 to 10.
3 courtrooms
30 to 42 students (one more per room with 3 witnesses). Three courtrooms to compare.
3 courtrooms, solo counsel
24 to 29 students with 2 witnesses (a 3-witness room needs 11). One lawyer a side in rooms of 8 to 10.

Roles Your Students Will Play

Click any role to see their background and what they are trying to accomplish.

Judge
You are the judge in this courtroom. You do not decide who wins - the jury does that. Your job is to keep the trial fair: you rule on objections, you make sure witnesses answer only from what they actually know, and you write a short opinion at the end explaining the verdict.

Your Rules Card lists the four objections you may hear - Speculation, Not in the sources, Badgering, Relevance - and how to rule on each. You have 30 seconds to rule on any objection. Raising an objection always costs the objecting side one token, whatever you decide. If you overrule it, that side burns one EXTRA token. If you sustain it, there is no extra cost. If you say nothing, the objection lapses at 30 seconds - play continues as if overruled, and no extra token burns on top of the one already spent to raise it. After every witness, say two things to the room: any answer that no played card backs up, and the one answer you believed most. You may end a segment early if your room is clearly finished, but you can never add time - and you may NOT end the deliberation or verdict segments early. During deliberation you draft a 2-3 sentence opinion.

What this seat does
  • Rules on objections inside a 30-second window (silence = auto-overrule); after every witness, flags any answer that went outside the record and marks the most-credible statement; may end a segment early but NEVER extend it (early-end is disabled during deliberation and verdicts); drafts a 2-3 sentence opinion during deliberation.
Prosecution Counsel 1
You are a lead attorney for the prosecution - the side arguing that the defendant is responsible (liable) for the harm. You and your co-counsel share the job of building your case out of the actual words of the sources. You speak first.

You handle the OPENING statement and the DIRECT examination of Witness 1. Your side has 4 exhibit slots - to enter an exhibit you must quote the source exactly, and the app checks it against the quote bank. Your side has 3 objection tokens, and a losing (overruled) objection costs one extra. If your witness stonewalls with 'not in my knowledge,' you get ONE 'refresh recollection' per witness to point them to a specific passage. Exhibits may be entered during speaking segments (openings, examinations, and closings) - never during prep or deliberation.

What this seat does
  • Named-seat speaking turns: delivers the opening and the direct examination of Witness 1; enters exhibits (shared 4 slots); plays objection tokens (shared 3); may 'refresh recollection' on a stonewalling witness.
Prosecution Counsel 2
You are the second attorney for the prosecution. You share the case with Prosecution Counsel 1 and cover the parts of the trial they do not.

You handle the CROSS examination of the defense's witness and the CLOSING statement. You draw from the same 4 exhibit slots and 3 objection tokens your side shares, and the same one-refresh-per-witness rule. Exhibits may be entered during speaking segments (openings, examinations, and closings) - never during prep or deliberation.

What this seat does
  • Named-seat speaking turns: cross-examines the defense's witness and delivers the closing; shares the side's 4 exhibit slots and 3 objection tokens.
Defense Counsel 1
You are a lead attorney for the defense - the side arguing that the harm charged came from forces the defendant could not reasonably control, so the defendant is NOT liable. You speak for the defendant, who is on trial but does not testify.

You handle the OPENING statement and the DIRECT examination of your own witness. Your side has 4 exhibit slots (quote the source exactly to enter one), 3 objection tokens (a losing objection costs one extra), and one 'refresh recollection' per witness. Exhibits may be entered during speaking segments (openings, examinations, and closings) - never during prep or deliberation.

What this seat does
  • Named-seat speaking turns: delivers the opening and the direct examination of the defense's own witness; shares the side's 4 exhibit slots and 3 objection tokens; may 'refresh recollection'.
Defense Counsel 2
You are the second attorney for the defense. You share the case with Defense Counsel 1 and cover the parts they do not.

You handle the CROSS examination of Witness 1 and the CLOSING statement, drawing from your side's shared 4 exhibits, 3 objection tokens, and one-refresh-per-witness rule. Exhibits may be entered during speaking segments (openings, examinations, and closings) - never during prep or deliberation.

What this seat does
  • Named-seat speaking turns: cross-examines Witness 1 and delivers the closing; shares the side's 4 exhibit slots and 3 objection tokens.
Witness
You play a person, or the author of a document, from the case who takes the witness stand. You may be called by either side. You can only say what your character actually knew - your Dossier holds the facts you are allowed to testify to, each tied to a real line from a source.

Your Dossier has 6 fact cards. When you are questioned on the stand, perform your answer out loud, in character, in your own words - then tap the card that backs it up. Only a played card enters the record, so only carded facts count; if no card covers a question, say 'not in my knowledge.' You can play cards ONLY while you are on the stand during your own examination (and, in a Two-Day session, the recall segment). Off the stand you cannot play cards; instead you may write up to 3 'I would have said...' contradiction notes where your dossier disagrees with a claim, and these surface in the debrief. Some of your cards help the prosecution and some help the defense, so both sides may want to call you.

What this seat does
  • On the stand (only during your own examination, plus the Two-Day recall segment): perform each answer aloud in character in your own words, then play the card that backs it - only played cards enter the record, so only carded facts count; if nothing in the dossier covers a question, say 'not in my knowledge' (facts are never invented into the record). Off the stand: cannot play cards; may write up to 3 'I would have said...' contradiction cards where the dossier disagrees with a claim (these surface in the debrief).
Juror
You are a juror. You did not read a script and you do not argue - you listen, and at the end you decide the verdict with the other jurors. Only what gets entered into the record counts; a lawyer's clever words that never became evidence do not.

The standard of proof is on your charge sheet - it is different in different cases. During every segment, before its clock runs out, you move a private leaning slider (-3 to +3) and log up to four pieces of the record that moved you, or 'nothing moved me.' To submit your final verdict you must cite at least 2 items from the record.

What this seat does
  • During every segment, before its clock runs out: moves a private leaning slider (integer -3 to +3, hidden from all but the teacher) and logs up to four record items that moved them, or 'nothing moved me'; takes part in structured deliberation; casts a verdict vote citing 2 or more record items.

Hand Each Student Their Own Sheet

One click on the teacher dashboard prints a dossier for every role - background, goals, key facts, and their confidential briefing - plus the primary-source packet and a vocabulary sheet. Print them, or save as PDF, so each student reads their role on paper instead of huddling around one screen. The app still runs the votes and the action; the paper just carries the reading.

Key Terms Students Will Learn

defendantprosecutiondefense counselexhibitthe recordobjectionsustained/overruledpreponderance of the evidenceverdicthung jurydeliberationprimary sourcesecondary sourceprovenancecorroborationbiasmotivecontemporaneous

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