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Peak Load

Six to eight tables are power companies on one shared grid. They run their plants and trade power to keep every city's lights on, while a needle on the big screen shows the grid's frequency.
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Environmental Science and Physics Grades 10-12 8 roles 50 min 1 class period
Environmental Science and Physics Grades 10-12 8 roles 50 min 1 class period
A regional power grid over three days: a spring afternoon, a heat wave and a hard winter freeze.

Each table runs a power company on one shared grid: keep your city's lights on through a spring afternoon, a heat wave and a winter freeze by running plants and trading power for later hours.

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Class Time

50 minutes

Designed For

1 class period

Roles

9 roles

Class Sizes

6 tables (12-29 students), 7 tables (30-33 students), 8 tables (34-40 students)

Learning Objectives

5 objectives

Standards

6 standards aligned

Where This Fits in Your Curriculum

This lands in an Environmental Science energy unit (APES Unit 6: how each energy source works and what it costs) or a Physics electricity unit, where the Physics version adds one worked line calculation with P = VI and I squared R. Students need to know that power plants make electricity; they do not need any prior circuits, economics or grid vocabulary, because a practice hour teaches every control on the screen. Underneath the power company theme, the game teaches megawatts against megawatt-hours: a dam's daily water, a battery's charge and a coal plant's three-hour start all limit what a table can promise for a later hour. Every break is a cost-benefit choice against the table's own record, and the freeze ties the game to Texas in February 2021. It serves Environmental Science, Physics and engineering design teachers who want students to feel why a grid needs reserves and ties.

What Students Will Learn

Social & Emotional Learning (CASEL)

Aligned to the CASEL framework's core competencies. These are the SEL skills students actively practice while playing.

Flexible Class Sizes

6 tables (12-29 students)
Six companies around one Metro. Desert at most 3; Gas City and Plains up to 5; the rest up to 6.
7 tables (30-33 students)
Adds Gas City 2. Desert at most 3; Gas City, Gas City 2 and Plains up to 5; the rest up to 6.
8 tables (34-40 students)
Two Metros joined by a West-East tie. Desert and Metro East seat at most 3; Gas City, Gas City 2 and Plains up to 5; Metro West, Valley and North up to 6.

Roles Your Students Will Play

Click any role to see their background and what they are trying to accomplish.

Metro
Metro is the biggest city, in the middle of the grid. Every tie meets here. Your two big gas plants cannot cover your whole city, so you buy much of your power from the other tables.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.
North
North is a small city with a big dam. The dam can run hard, but its water is counted: 1,000 MWh a day. Spend it in the hours that pay most.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.
Valley
Valley burns cheap coal. Coal plants are slow: one takes three hours to start and cannot run below 80 MW while it is on. Rooftop solar on your houses takes part of your city's use at noon.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.
Desert
Desert has a big solar farm and a battery at the farm, and one small gas plant in the city. The sun is gone by 8 pm, and your plant line cannot carry all the noon sun.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.
Plains
Plains has a wind farm much bigger than its city. You can turn the wind down, never up. The evening wind is hard to call. A small battery at the farm fills from wind your plant line cannot carry.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.
Gas City
Gas City is a small city with six fast gas peakers. Peakers start at once but burn more fuel for each MWh. Your peakers sit in your city; your tie is your only line.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.
Gas City 2
Gas City 2 is a small city with four fast gas peakers. Peakers start at once but burn more fuel for each MWh. Your peakers sit in your city; your tie is your only line.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.
Metro West
Metro West is one of two big cities in the middle of the grid. North, Valley and Gas City tie to it. Your two gas plants cannot cover your whole city, so you buy much of your power. A West-East tie joins the two Metros.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.
Metro East
Metro East is one of two big cities in the middle of the grid. Desert, Plains and Gas City 2 tie to it. Your two gas plants cannot cover your whole city, so you buy much of your power. A West-East tie joins the two Metros.
Goals
  • Never shed: never stay short past your limit mark.
  • Keep your bar green most hours.
  • Make today's money goal.

Key Terms Students Will Learn

gridhertzmegawattmegawatt-hourneedletieshedrelayslimit markpeakerbatteryplant lineforecasttop pricevoltagecurrentohmscover paycarbon price

After the Game: Debrief Questions

  1. Find the needle's lowest point on Day 2. Each table: were you short then? If you were, who covered you?
  2. In the company table on the big screen, find North's row. Its last column, A bigger plant line, shows what that line earned or would have earned, and its price. Did it pay back its price, or would it have? What limits North more: its plant line or its water?
  3. At $30 a ton, coal still cost less than gas. At about what carbon price would gas cost less?
  4. What did your table buy at Break 2, or why did it buy nothing? How did that choice play out on Day 3?
  5. Could a seller here make more by holding power back?

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