Six tables are merchant houses in six cities from Quanzhou to Cairo. They bargain face to face, pass goods from city to city while caravans move on the big screen, and live through the khans' wars, the Mongol peace and the 1340s.
52 minutes
1 class period
6 roles
18-36 students: 6 houses, 12-25 students: 5 houses
3 objectives
5 standards aligned
Aligned to the CASEL framework's core competencies. These are the SEL skills students actively practice while playing.
Click any role to see their background and what they are trying to accomplish.
One click on the teacher dashboard prints a dossier for every role - background, goals, key facts, and their confidential briefing - plus the primary-source packet and a vocabulary sheet. Print them, or save as PDF, so each student reads their role on paper instead of huddling around one screen. The app still runs the votes and the action; the paper just carries the reading.
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